б
제목 adb 를 이용한 터치 이벤트 보내기
글쓴이 DreamyCnI 날짜 2018.08.17 11:38 조회 수 514

JB 에서 사용 가능한 방법

다른 폰에서도 공통적으로 사용가능 한지 모르겠다.


adb shell input <명령> 


을 사용하는 방법인데, JB 의 input 에는 ICS 는 없던 명령이 추가 되었다.

바로 tap 이라는 명령.


adb shell input tap x좌표 y좌표

adb shell input keyevent <키코드값 or 키코드이름>


위 두 가지로 매우 편하게 터치/키이벤트를 보낼 수 있다.




ICS 에서 사용 가능한 방법

참고사이트: http://whitesnows.blogspot.kr/2011/02/android-monkey-tool-script.html

==> Monkey Tool Script 를 이용


1. 이벤트를 정의한 txt 파일을 만들어서

2. txt 파일을 폰의 임의의 위치에 밀어 넣고  --> adb push a.txt /mnt/sdcard/

3. adb shell monkey -f /mnt/sdcard/a.txt [반복횟수]


-----------------------------------------------------------

<pre>

   type= raw data
   count=10    // count= 1 하면 잘 안되는 듯. 반복횟수가 1 이면 그냥 이 항목 지우길...
   speed= 250
   start data >>

# Start Setting app
    LaunchActivity(com.android.settings,com.android.settings.Settings)
    UserWait(2000)

# touch
    DispatchPointer(0, 0, 0, 210, 300, 0,0,0,0,0,0,0)  //touch 0, x 210, y 300
    DispatchPointer(0, 0, 1, 210, 300, 0,0,0,0,0,0,0)  //release 1. x 210, y 300
    UserWait(2000)  // wait.

# Home key
    captureDispatchKey(0,0,0,3,0,0,0,0)  //push 0, home 3
    captureDispatchKey(0,0,1,3,0,0,0,0)  //release 1, home 3



-----------------------------------------------------------



[키코드]


public static final int KEYCODE_UNKNOWN         = 0;
/** Key code constant: Soft Left key.
 * Usually situated below the display on phones and used as a multi-function
 * feature key for selecting a software defined function shown on the bottom left
 * of the display. */
public static final int KEYCODE_SOFT_LEFT       = 1;
/** Key code constant: Soft Right key.
 * Usually situated below the display on phones and used as a multi-function
 * feature key for selecting a software defined function shown on the bottom right
 * of the display. */
public static final int KEYCODE_SOFT_RIGHT      = 2;
/** Key code constant: Home key.
 * This key is handled by the framework and is never delivered to applications. */
public static final int KEYCODE_HOME            = 3;
/** Key code constant: Back key. */
public static final int KEYCODE_BACK            = 4;
/** Key code constant: Call key. */
public static final int KEYCODE_CALL            = 5;
/** Key code constant: End Call key. */
public static final int KEYCODE_ENDCALL         = 6;
/** Key code constant: '0' key. */
public static final int KEYCODE_0               = 7;
/** Key code constant: '1' key. */
public static final int KEYCODE_1               = 8;
/** Key code constant: '2' key. */
public static final int KEYCODE_2               = 9;
/** Key code constant: '3' key. */
public static final int KEYCODE_3               = 10;
/** Key code constant: '4' key. */
public static final int KEYCODE_4               = 11;
/** Key code constant: '5' key. */
public static final int KEYCODE_5               = 12;
/** Key code constant: '6' key. */
public static final int KEYCODE_6               = 13;
/** Key code constant: '7' key. */
public static final int KEYCODE_7               = 14;
/** Key code constant: '8' key. */
public static final int KEYCODE_8               = 15;
/** Key code constant: '9' key. */
public static final int KEYCODE_9               = 16;
/** Key code constant: '*' key. */
public static final int KEYCODE_STAR            = 17;
/** Key code constant: '#' key. */
public static final int KEYCODE_POUND           = 18;
/** Key code constant: Directional Pad Up key.
 * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_UP         = 19;
/** Key code constant: Directional Pad Down key.
 * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_DOWN       = 20;
/** Key code constant: Directional Pad Left key.
 * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_LEFT       = 21;
/** Key code constant: Directional Pad Right key.
 * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_RIGHT      = 22;
/** Key code constant: Directional Pad Center key.
 * May also be synthesized from trackball motions. */
public static final int KEYCODE_DPAD_CENTER     = 23;
/** Key code constant: Volume Up key.
 * Adjusts the speaker volume up. */
public static final int KEYCODE_VOLUME_UP       = 24;
/** Key code constant: Volume Down key.
 * Adjusts the speaker volume down. */
public static final int KEYCODE_VOLUME_DOWN     = 25;
/** Key code constant: Power key. */
public static final int KEYCODE_POWER           = 26;
/** Key code constant: Camera key.
 * Used to launch a camera application or take pictures. */
public static final int KEYCODE_CAMERA          = 27;
/** Key code constant: Clear key. */
public static final int KEYCODE_CLEAR           = 28;
/** Key code constant: 'A' key. */
public static final int KEYCODE_A               = 29;
/** Key code constant: 'B' key. */
public static final int KEYCODE_B               = 30;
/** Key code constant: 'C' key. */
public static final int KEYCODE_C               = 31;
/** Key code constant: 'D' key. */
public static final int KEYCODE_D               = 32;
/** Key code constant: 'E' key. */
public static final int KEYCODE_E               = 33;
/** Key code constant: 'F' key. */
public static final int KEYCODE_F               = 34;
/** Key code constant: 'G' key. */
public static final int KEYCODE_G               = 35;
/** Key code constant: 'H' key. */
public static final int KEYCODE_H               = 36;
/** Key code constant: 'I' key. */
public static final int KEYCODE_I               = 37;
/** Key code constant: 'J' key. */
public static final int KEYCODE_J               = 38;
/** Key code constant: 'K' key. */
public static final int KEYCODE_K               = 39;
/** Key code constant: 'L' key. */
public static final int KEYCODE_L               = 40;
/** Key code constant: 'M' key. */
public static final int KEYCODE_M               = 41;
/** Key code constant: 'N' key. */
public static final int KEYCODE_N               = 42;
/** Key code constant: 'O' key. */
public static final int KEYCODE_O               = 43;
/** Key code constant: 'P' key. */
public static final int KEYCODE_P               = 44;
/** Key code constant: 'Q' key. */
public static final int KEYCODE_Q               = 45;
/** Key code constant: 'R' key. */
public static final int KEYCODE_R               = 46;
/** Key code constant: 'S' key. */
public static final int KEYCODE_S               = 47;
/** Key code constant: 'T' key. */
public static final int KEYCODE_T               = 48;
/** Key code constant: 'U' key. */
public static final int KEYCODE_U               = 49;
/** Key code constant: 'V' key. */
public static final int KEYCODE_V               = 50;
/** Key code constant: 'W' key. */
public static final int KEYCODE_W               = 51;
/** Key code constant: 'X' key. */
public static final int KEYCODE_X               = 52;
/** Key code constant: 'Y' key. */
public static final int KEYCODE_Y               = 53;
/** Key code constant: 'Z' key. */
public static final int KEYCODE_Z               = 54;
/** Key code constant: ',' key. */
public static final int KEYCODE_COMMA           = 55;
/** Key code constant: '.' key. */
public static final int KEYCODE_PERIOD          = 56;
/** Key code constant: Left Alt modifier key. */
public static final int KEYCODE_ALT_LEFT        = 57;
/** Key code constant: Right Alt modifier key. */
public static final int KEYCODE_ALT_RIGHT       = 58;
/** Key code constant: Left Shift modifier key. */
public static final int KEYCODE_SHIFT_LEFT      = 59;
/** Key code constant: Right Shift modifier key. */
public static final int KEYCODE_SHIFT_RIGHT     = 60;
/** Key code constant: Tab key. */
public static final int KEYCODE_TAB             = 61;
/** Key code constant: Space key. */
public static final int KEYCODE_SPACE           = 62;
/** Key code constant: Symbol modifier key.
 * Used to enter alternate symbols. */
public static final int KEYCODE_SYM             = 63;
/** Key code constant: Explorer special function key.
 * Used to launch a browser application. */
public static final int KEYCODE_EXPLORER        = 64;
/** Key code constant: Envelope special function key.
 * Used to launch a mail application. */
public static final int KEYCODE_ENVELOPE        = 65;
/** Key code constant: Enter key. */
public static final int KEYCODE_ENTER           = 66;
/** Key code constant: Backspace key.
 * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
public static final int KEYCODE_DEL             = 67;
/** Key code constant: '`' (backtick) key. */
public static final int KEYCODE_GRAVE           = 68;
/** Key code constant: '-'. */
public static final int KEYCODE_MINUS           = 69;
/** Key code constant: '=' key. */
public static final int KEYCODE_EQUALS          = 70;
/** Key code constant: '[' key. */
public static final int KEYCODE_LEFT_BRACKET    = 71;
/** Key code constant: ']' key. */
public static final int KEYCODE_RIGHT_BRACKET   = 72;
/** Key code constant: '\' key. */
public static final int KEYCODE_BACKSLASH       = 73;
/** Key code constant: ';' key. */
public static final int KEYCODE_SEMICOLON       = 74;
/** Key code constant: ''' (apostrophe) key. */
public static final int KEYCODE_APOSTROPHE      = 75;
/** Key code constant: '/' key. */
public static final int KEYCODE_SLASH           = 76;
/** Key code constant: '@' key. */
public static final int KEYCODE_AT              = 77;
/** Key code constant: Number modifier key.
 * Used to enter numeric symbols.
 * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
 * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
public static final int KEYCODE_NUM             = 78;
/** Key code constant: Headset Hook key.
 * Used to hang up calls and stop media. */
public static final int KEYCODE_HEADSETHOOK     = 79;
/** Key code constant: Camera Focus key.
 * Used to focus the camera. */
public static final int KEYCODE_FOCUS           = 80;   // *Camera* focus
/** Key code constant: '+' key. */
public static final int KEYCODE_PLUS            = 81;
/** Key code constant: Menu key. */
public static final int KEYCODE_MENU            = 82;
/** Key code constant: Notification key. */
public static final int KEYCODE_NOTIFICATION    = 83;
/** Key code constant: Search key. */
public static final int KEYCODE_SEARCH          = 84;
/** Key code constant: Play/Pause media key. */
public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
/** Key code constant: Stop media key. */
public static final int KEYCODE_MEDIA_STOP      = 86;
/** Key code constant: Play Next media key. */
public static final int KEYCODE_MEDIA_NEXT      = 87;
/** Key code constant: Play Previous media key. */
public static final int KEYCODE_MEDIA_PREVIOUS  = 88;
/** Key code constant: Rewind media key. */
public static final int KEYCODE_MEDIA_REWIND    = 89;
/** Key code constant: Fast Forward media key. */
public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
/** Key code constant: Mute key.
 * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
public static final int KEYCODE_MUTE            = 91;
/** Key code constant: Page Up key. */
public static final int KEYCODE_PAGE_UP         = 92;
/** Key code constant: Page Down key. */
public static final int KEYCODE_PAGE_DOWN       = 93;
/** Key code constant: Picture Symbols modifier key.
 * Used to switch symbol sets (Emoji, Kao-moji). */
public static final int KEYCODE_PICTSYMBOLS     = 94;   // switch symbol-sets (Emoji,Kao-moji)
/** Key code constant: Switch Charset modifier key.
 * Used to switch character sets (Kanji, Katakana). */
public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)
/** Key code constant: A Button key.
 * On a game controller, the A button should be either the button labeled A
 * or the first button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_A        = 96;
/** Key code constant: B Button key.
 * On a game controller, the B button should be either the button labeled B
 * or the second button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_B        = 97;
/** Key code constant: C Button key.
 * On a game controller, the C button should be either the button labeled C
 * or the third button on the bottom row of controller buttons. */
public static final int KEYCODE_BUTTON_C        = 98;
/** Key code constant: X Button key.
 * On a game controller, the X button should be either the button labeled X
 * or the first button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_X        = 99;
/** Key code constant: Y Button key.
 * On a game controller, the Y button should be either the button labeled Y
 * or the second button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Y        = 100;
/** Key code constant: Z Button key.
 * On a game controller, the Z button should be either the button labeled Z
 * or the third button on the upper row of controller buttons. */
public static final int KEYCODE_BUTTON_Z        = 101;
/** Key code constant: L1 Button key.
 * On a game controller, the L1 button should be either the button labeled L1 (or L)
 * or the top left trigger button. */
public static final int KEYCODE_BUTTON_L1       = 102;
/** Key code constant: R1 Button key.
 * On a game controller, the R1 button should be either the button labeled R1 (or R)
 * or the top right trigger button. */
public static final int KEYCODE_BUTTON_R1       = 103;
/** Key code constant: L2 Button key.
 * On a game controller, the L2 button should be either the button labeled L2
 * or the bottom left trigger button. */
public static final int KEYCODE_BUTTON_L2       = 104;
/** Key code constant: R2 Button key.
 * On a game controller, the R2 button should be either the button labeled R2
 * or the bottom right trigger button. */
public static final int KEYCODE_BUTTON_R2       = 105;
/** Key code constant: Left Thumb Button key.
 * On a game controller, the left thumb button indicates that the left (or only)
 * joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBL   = 106;
/** Key code constant: Right Thumb Button key.
 * On a game controller, the right thumb button indicates that the right
 * joystick is pressed. */
public static final int KEYCODE_BUTTON_THUMBR   = 107;
/** Key code constant: Start Button key.
 * On a game controller, the button labeled Start. */
public static final int KEYCODE_BUTTON_START    = 108;
/** Key code constant: Select Button key.
 * On a game controller, the button labeled Select. */
public static final int KEYCODE_BUTTON_SELECT   = 109;
/** Key code constant: Mode Button key.
 * On a game controller, the button labeled Mode. */
public static final int KEYCODE_BUTTON_MODE     = 110;
/** Key code constant: Escape key. */
public static final int KEYCODE_ESCAPE          = 111;
/** Key code constant: Forward Delete key.
 * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
public static final int KEYCODE_FORWARD_DEL     = 112;
/** Key code constant: Left Control modifier key. */
public static final int KEYCODE_CTRL_LEFT       = 113;
/** Key code constant: Right Control modifier key. */
public static final int KEYCODE_CTRL_RIGHT      = 114;
/** Key code constant: Caps Lock key. */
public static final int KEYCODE_CAPS_LOCK       = 115;
/** Key code constant: Scroll Lock key. */
public static final int KEYCODE_SCROLL_LOCK     = 116;
/** Key code constant: Left Meta modifier key. */
public static final int KEYCODE_META_LEFT       = 117;
/** Key code constant: Right Meta modifier key. */
public static final int KEYCODE_META_RIGHT      = 118;
/** Key code constant: Function modifier key. */
public static final int KEYCODE_FUNCTION        = 119;
/** Key code constant: System Request / Print Screen key. */
public static final int KEYCODE_SYSRQ           = 120;
/** Key code constant: Break / Pause key. */
public static final int KEYCODE_BREAK           = 121;
/** Key code constant: Home Movement key.
 * Used for scrolling or moving the cursor around to the start of a line
 * or to the top of a list. */
public static final int KEYCODE_MOVE_HOME       = 122;
/** Key code constant: End Movement key.
 * Used for scrolling or moving the cursor around to the end of a line
 * or to the bottom of a list. */
public static final int KEYCODE_MOVE_END        = 123;
/** Key code constant: Insert key.
 * Toggles insert / overwrite edit mode. */
public static final int KEYCODE_INSERT          = 124;
/** Key code constant: Forward key.
 * Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}. */
public static final int KEYCODE_FORWARD         = 125;
/** Key code constant: Play media key. */
public static final int KEYCODE_MEDIA_PLAY      = 126;
/** Key code constant: Pause media key. */
public static final int KEYCODE_MEDIA_PAUSE     = 127;
/** Key code constant: Close media key.
 * May be used to close a CD tray, for example. */
public static final int KEYCODE_MEDIA_CLOSE     = 128;
/** Key code constant: Eject media key.
 * May be used to eject a CD tray, for example. */
public static final int KEYCODE_MEDIA_EJECT     = 129;
/** Key code constant: Record media key. */
public static final int KEYCODE_MEDIA_RECORD    = 130;
/** Key code constant: F1 key. */
public static final int KEYCODE_F1              = 131;
/** Key code constant: F2 key. */
public static final int KEYCODE_F2              = 132;
/** Key code constant: F3 key. */
public static final int KEYCODE_F3              = 133;
/** Key code constant: F4 key. */
public static final int KEYCODE_F4              = 134;
/** Key code constant: F5 key. */
public static final int KEYCODE_F5              = 135;
/** Key code constant: F6 key. */
public static final int KEYCODE_F6              = 136;
/** Key code constant: F7 key. */
public static final int KEYCODE_F7              = 137;
/** Key code constant: F8 key. */
public static final int KEYCODE_F8              = 138;
/** Key code constant: F9 key. */
public static final int KEYCODE_F9              = 139;
/** Key code constant: F10 key. */
public static final int KEYCODE_F10             = 140;
/** Key code constant: F11 key. */
public static final int KEYCODE_F11             = 141;
/** Key code constant: F12 key. */
public static final int KEYCODE_F12             = 142;
/** Key code constant: Num Lock key.
 * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
 * This key alters the behavior of other keys on the numeric keypad. */
public static final int KEYCODE_NUM_LOCK        = 143;
/** Key code constant: Numeric keypad '0' key. */
public static final int KEYCODE_NUMPAD_0        = 144;
/** Key code constant: Numeric keypad '1' key. */
public static final int KEYCODE_NUMPAD_1        = 145;
/** Key code constant: Numeric keypad '2' key. */
public static final int KEYCODE_NUMPAD_2        = 146;
/** Key code constant: Numeric keypad '3' key. */
public static final int KEYCODE_NUMPAD_3        = 147;
/** Key code constant: Numeric keypad '4' key. */
public static final int KEYCODE_NUMPAD_4        = 148;
/** Key code constant: Numeric keypad '5' key. */
public static final int KEYCODE_NUMPAD_5        = 149;
/** Key code constant: Numeric keypad '6' key. */
public static final int KEYCODE_NUMPAD_6        = 150;
/** Key code constant: Numeric keypad '7' key. */
public static final int KEYCODE_NUMPAD_7        = 151;
/** Key code constant: Numeric keypad '8' key. */
public static final int KEYCODE_NUMPAD_8        = 152;
/** Key code constant: Numeric keypad '9' key. */
public static final int KEYCODE_NUMPAD_9        = 153;
/** Key code constant: Numeric keypad '/' key (for division). */
public static final int KEYCODE_NUMPAD_DIVIDE   = 154;
/** Key code constant: Numeric keypad '*' key (for multiplication). */
public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
/** Key code constant: Numeric keypad '-' key (for subtraction). */
public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
/** Key code constant: Numeric keypad '+' key (for addition). */
public static final int KEYCODE_NUMPAD_ADD      = 157;
/** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_DOT      = 158;
/** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
public static final int KEYCODE_NUMPAD_COMMA    = 159;
/** Key code constant: Numeric keypad Enter key. */
public static final int KEYCODE_NUMPAD_ENTER    = 160;
/** Key code constant: Numeric keypad '=' key. */
public static final int KEYCODE_NUMPAD_EQUALS   = 161;
/** Key code constant: Numeric keypad '(' key. */
public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
/** Key code constant: Numeric keypad ')' key. */
public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
/** Key code constant: Volume Mute key.
 * Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
 * This key should normally be implemented as a toggle such that the first press
 * mutes the speaker and the second press restores the original volume. */
public static final int KEYCODE_VOLUME_MUTE     = 164;
/** Key code constant: Info key.
 * Common on TV remotes to show additional information related to what is
 * currently being viewed. */
public static final int KEYCODE_INFO            = 165;
/** Key code constant: Hot key.
 * Launch a special application and replace KEYCODE_QUICK_CLIP */
/** {@hide} */
public static final int KEYCODE_HOT_KEY         = 165;
/** Key code constant: Channel up key.
 * On TV remotes, increments the television channel. */
public static final int KEYCODE_CHANNEL_UP      = 166;
/** Key code constant: Switch SIM key.
 * Switches between multiple SIMs. */
/** {@hide} */
public static final int KEYCODE_SIM_SWITCH      = 166;
/** Key code constant: Channel down key.
 * On TV remotes, decrements the television channel. */
public static final int KEYCODE_CHANNEL_DOWN    = 167;
/** Key code constant: QSlide Key.
 * Used to launch a qslide. */
/** {@hide} */
public static final int KEYCODE_QSLIDE_KEY      = 167;
/** Key code constant: Zoom in key. */
public static final int KEYCODE_ZOOM_IN         = 168;
/** Key code constant: Zoom out key. */
public static final int KEYCODE_ZOOM_OUT        = 169;
/** Key code constant: TV key.
 * On TV remotes, switches to viewing live TV. */
public static final int KEYCODE_TV              = 170;
/** Key code constant: Window key.
 * On TV remotes, toggles picture-in-picture mode or other windowing functions. */
public static final int KEYCODE_WINDOW          = 171;
/** Key code constant: Guide key.
 * On TV remotes, shows a programming guide. */
public static final int KEYCODE_GUIDE           = 172;
/** Key code constant: DVR key.
 * On some TV remotes, switches to a DVR mode for recorded shows. */
public static final int KEYCODE_DVR             = 173;
/** Key code constant: Bookmark key.
 * On some TV remotes, bookmarks content or web pages. */
public static final int KEYCODE_BOOKMARK        = 174;
/** Key code constant: Toggle captions key.
 * Switches the mode for closed-captioning text, for example during television shows. */
public static final int KEYCODE_CAPTIONS        = 175;
/** Key code constant: Settings key.
 * Starts the system settings activity. */
public static final int KEYCODE_SETTINGS        = 176;
/** Key code constant: TV power key.
 * On TV remotes, toggles the power on a television screen. */
public static final int KEYCODE_TV_POWER        = 177;
/** Key code constant: TV input key.
 * On TV remotes, switches the input on a television screen. */
public static final int KEYCODE_TV_INPUT        = 178;
/** Key code constant: Set-top-box power key.
 * On TV remotes, toggles the power on an external Set-top-box. */
public static final int KEYCODE_STB_POWER       = 179;
/** Key code constant: Set-top-box input key.
 * On TV remotes, switches the input mode on an external Set-top-box. */
public static final int KEYCODE_STB_INPUT       = 180;
/** Key code constant: A/V Receiver power key.
 * On TV remotes, toggles the power on an external A/V Receiver. */
public static final int KEYCODE_AVR_POWER       = 181;
/** Key code constant: A/V Receiver input key.
 * On TV remotes, switches the input mode on an external A/V Receiver. */
public static final int KEYCODE_AVR_INPUT       = 182;
/** Key code constant: Red "programmable" key.
 * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_RED        = 183;
/** Key code constant: Green "programmable" key.
 * On TV remotes, actsas a contextual/programmable key. */
public static final int KEYCODE_PROG_GREEN      = 184;
/** Key code constant: Yellow "programmable" key.
 * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_YELLOW     = 185;
/** Key code constant: Blue "programmable" key.
 * On TV remotes, acts as a contextual/programmable key. */
public static final int KEYCODE_PROG_BLUE       = 186;
/** Key code constant: App switch key.
 * Should bring up the application switcher dialog. */
public static final int KEYCODE_APP_SWITCH      = 187;
/** Key code constant: Generic Game Pad Button #1.*/
public static final int KEYCODE_BUTTON_1        = 188;
/** Key code constant: Generic Game Pad Button #2.*/
public static final int KEYCODE_BUTTON_2        = 189;
/** Key code constant: Generic Game Pad Button #3.*/
public static final int KEYCODE_BUTTON_3        = 190;
/** Key code constant: Generic Game Pad Button #4.*/
public static final int KEYCODE_BUTTON_4        = 191;
/** Key code constant: Generic Game Pad Button #5.*/
public static final int KEYCODE_BUTTON_5        = 192;
/** Key code constant: Generic Game Pad Button #6.*/
public static final int KEYCODE_BUTTON_6        = 193;
/** Key code constant: Generic Game Pad Button #7.*/
public static final int KEYCODE_BUTTON_7        = 194;
/** Key code constant: Generic Game Pad Button #8.*/
public static final int KEYCODE_BUTTON_8        = 195;
/** Key code constant: Generic Game Pad Button #9.*/
public static final int KEYCODE_BUTTON_9        = 196;
/** Key code constant: Generic Game Pad Button #10.*/
public static final int KEYCODE_BUTTON_10       = 197;
/** Key code constant: Generic Game Pad Button #11.*/
public static final int KEYCODE_BUTTON_11       = 198;
/** Key code constant: Generic Game Pad Button #12.*/
public static final int KEYCODE_BUTTON_12       = 199;
/** Key code constant: Generic Game Pad Button #13.*/
public static final int KEYCODE_BUTTON_13       = 200;
/** Key code constant: Generic Game Pad Button #14.*/
public static final int KEYCODE_BUTTON_14       = 201;
/** Key code constant: Generic Game Pad Button #15.*/
public static final int KEYCODE_BUTTON_15       = 202;
/** Key code constant: Generic Game Pad Button #16.*/
public static final int KEYCODE_BUTTON_16       = 203;
/** Key code constant: Language Switch key.
 * Toggles the current input language such as switching between English and Japanese on
 * a QWERTY keyboard.  On some devices, the same function may be performed by
 * pressing Shift+Spacebar. */
public static final int KEYCODE_LANGUAGE_SWITCH = 204;
/** Key code constant: Manner Mode key.
 * Toggles silent or vibrate mode on and off to make the device behave more politely
 * in certain settings such as on a crowded train.  On some devices, the key may only
 * operate when long-pressed. */
public static final int KEYCODE_MANNER_MODE     = 205;
/** Key code constant: 3D Mode key.
 * Toggles the display between 2D and 3D mode. */
public static final int KEYCODE_3D_MODE         = 206;
/** Key code constant: Contacts special function key.
 * Used to launch an address book application. */
public static final int KEYCODE_CONTACTS        = 207;
/** Key code constant: Calendar special function key.
 * Used to launch a calendar application. */
public static final int KEYCODE_CALENDAR        = 208;
/** Key code constant: Music special function key.
 * Used to launch a music player application. */
public static final int KEYCODE_MUSIC           = 209;
/** Key code constant: Calculator special function key.
 * Used to launch a calculator application. */
public static final int KEYCODE_CALCULATOR      = 210;
/** Key code constant: Japanese full-width / half-width key. */
public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
/** Key code constant: Japanese alphanumeric key. */
public static final int KEYCODE_EISU            = 212;
/** Key code constant: Japanese non-conversion key. */
public static final int KEYCODE_MUHENKAN        = 213;
/** Key code constant: Japanese conversion key. */
public static final int KEYCODE_HENKAN          = 214;
/** Key code constant: Japanese katakana / hiragana key. */
public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
/** Key code constant: Japanese Yen key. */
public static final int KEYCODE_YEN             = 216;
/** Key code constant: Japanese Ro key. */
public static final int KEYCODE_RO              = 217;
/** Key code constant: Japanese kana key. */
public static final int KEYCODE_KANA            = 218;
/** Key code constant: Assist key.
 * Launches the global assist activity.  Not delivered to applications. */
public static final int KEYCODE_ASSIST          = 219;
/** Key code constant: Brightness Down key.
 * Adjusts the screen brightness down. */
public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
/** Key code constant: Brightness Up key.
 * Adjusts the screen brightness up. */
public static final int KEYCODE_BRIGHTNESS_UP   = 221;
/** Key code constant: Audio Track key
 * Switches the audio tracks. */
public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;

private static final int LAST_KEYCODE           = KEYCODE_MEDIA_AUDIO_TRACK;